

Besides the point that this adds no value for somebody capable of following Sun's tutorials and APIs, they offer no help where you need it most. The other Java gaming books explain how to apply common sense and traditional gaming strategies to the Java APIs (usually following Sun's tutorials exactly), giving step-by-step instructions on how to do so. The author has documented nearly every complication that you will run into. This book saves you from 99% of that work.

For each of these real issues, it takes a lot time to identify the issue then many hours to come up a satisfactory solution or work-around. Anybody who spends a lot of time writing games in Java ends up running into certain challenges. For another, the other existing books on the topic suck. For one thing, this is an excellent book in its own right. This book is miles ahead of other Java gaming books.
